Currently I’m working on NOMS, the scripting language that will power the quests, speech, and a large portion of game play in The Adepts.
The screenshot you see is a glimpse at what the language will look like (left) and how the computer interprets it (right).
The Road Ahead
The language is still under heavy construction. It will probably look entirely different when I post next time.
After that, I am going to continue working on the level editor. That’s when the real fun starts and you can begin seeing in game snapshots.